Shadow tree calculation

Shadow tree is an auxiliary grid positioned in the 3D space around the scene or its selected part. Each cell contains information regarding light intensity including cast shadows. This information is then used for dynamic object lighting calculation. Dynamic objects include characters, weapons, "grow" type objects etc.

The path to the *.shm file is as follows:

\[game directory]\levels\[map dir]\data\[sub-level dir]\ldt


Settings dialog for shadow tree calculation

panel: lms / export
panel: lms / export selected

Density grid density along all three axes in meters
Density X grid density along x axis only in meters; this needs to be activated with the checkbox next to the number
Density Y grid density along y axis only in meters; this needs to be activated with the checkbox next to the number
Density Z grid density along z axis only in meters; this needs to be activated with the checkbox next to the number
Reverse casting this toggle determines whether triangles are taken into calculation as one sided or two sided
Draw progress on screen draws calculation of individual layers in real time
X res. resolution along x axis
Y res. resolution along y axis
Z res. resolution along z axis
Required memory estimated memory usage for the calculation


How to use lights
Sub-entity
LMs (Lightmaps) tab